ABOUT ME
I'm Subhajit Sircar, a Game Developer and 3D Model Artist passionate about creating immersive and interactive digital experiences.
My work focuses on game development, 3D modeling, level design, AR, VR and interactive storytelling. I enjoy combining technical development with creative problem-solving to build engaging experiences.
I work with technologies and tools including Unity, Blender, Maya, ZBrush, Unreal, C# and C++.
EXPERTISE
GAME DEVELOPMENT
3D & MODELING
AR / VR
PROGRAMMING
AREAS OF INTEREST
SELECTED WORKS
FEATURED PROJECTS
Unity
C Sharp
Maya
Adamas Runner
2.5D Endless Runner Game
Unity
OpenCV
C Sharp
AR Foundation
AR Hair Projection System
Real-time Mobile AR Application
Unity
XR Toolkit
Maya
C Sharp
Virtual Home Preview System
VR Interior Design Experience
Maya
Blender
Unity
ZBrush
FPS Level Design & 3D Assets
Game Environments & Modular Assets
Designed immersive first-person shooter levels utilizing enemy AI and streamlined navigation flows. Created and optimized game-ready 3D models including retro cars, character weapons, and modular environment pieces.
3D MODELS, AR & ENVIRONMENTS
Demon Creature Bust
High-poly organic digital sculpt focusing on anatomical flow, facial contours, and horn texturing.
Isometric Room Environment
Stylized isometric bedroom setup with custom furniture, emissive neon accent lighting, and props.
Modular Street Kit
Low-poly modular urban road set with streetlights and foliage optimized for mobile and endless runner performance.
Handgun Prop
Hard-surface weapon blockout and detailing featuring polished metallic surfaces and textured wood grip panels.
Fantasy Blade
Stylized fantasy longsword featuring ornate hilt embellishments and hand-painted metallic blade textures.
Vintage Automobile
Classic roadster hard-surface vehicle modeling with spoke wheels, exhaust manifold detail, and curved fenders.
Adamas University Gate
3D architectural visualization of the Adamas Knowledge City entrance, modeled as an environmental asset for the Adamas Runner game.
XGen Hair Grooming
Detailed 3D hair grooming and styling created using Maya's XGen tools, establishing the visual baseline for AR hairstyle overlays.
Sci-Fi Fantasy Dual Blades
Stylized dual-blade weapon model featuring intricate hilt details, emissive blue accents, and custom Arnold surface shading.
AR Furniture Placement App
Mobile AR application allowing users to place, scale, and swap color variations of 3D furniture assets in physical spaces.
Character Animation Rig
Custom character rig and animation state machine featuring fluid transition blending between idle, run, and attack states.
AR Dancing Filter
Interactive social media AR filter featuring a fully rigged 3D mannequin mapped to real-world surface planes.
Endless Runner Framework
Procedural path generation and dynamic obstacle spawning logic for a physics-based endless runner.
Car Controlling System
Implementation of a car controlling system for a racing game.
FPS Game Mechanics
Implementation of a first-person shooter game mechanics including shooting, reloading, and aiming.
3FPS Mage Animation
Implementation of a first-person mage animation system including casting spells, idle, and movement animations.
EDUCATION
Master of Computer Application
Focus: Software Engineering & Advanced Computing
Bachelor of Computer Application (Gaming & Animation)
Final Year Project: 2D Campus Endless Runner Game
GET IN TOUCH
Interested in collaborating on a game, AR/VR project, or 3D asset? Drop me a message below.