ABOUT ME

I'm Subhajit Sircar, a Game Developer and 3D Model Artist passionate about creating immersive and interactive digital experiences.

My work focuses on game development, 3D modeling, level design, AR, VR and interactive storytelling. I enjoy combining technical development with creative problem-solving to build engaging experiences.

I work with technologies and tools including Unity, Blender, Maya, ZBrush, Unreal, C# and C++.

EXPERTISE

GAME DEVELOPMENT

Unity
Unreal Engine
Level Design

3D & MODELING

Maya
Blender
ZBrush

AR / VR

OpenCV
AR Foundation
XR Toolkit

PROGRAMMING

C Sharp
CPP
Python

AREAS OF INTEREST

Game Development 3D Modeling Level Design AR / VR

SELECTED WORKS

FEATURED PROJECTS

Adamas Runner

Unity

C Sharp

Maya

Adamas Runner

2.5D Endless Runner Game

A classic endless 2.5D runner game with an emphasis on avoiding screen obstacles. It revolves around the implementation of the Adamas University campus environment in a highly optimized endless runner style.

AR Hair Projection System

Unity

OpenCV

C Sharp

AR Foundation

AR Hair Projection System

Real-time Mobile AR Application

An AR mobile app that overlays 3D hairstyles on the user's head in real time. It features custom-built OpenCV head tracking logic for precise facial mesh alignment, alongside dynamic hairstyle and color variations.

Virtual Home Preview System

Unity

XR Toolkit

Maya

C Sharp

Virtual Home Preview System

VR Interior Design Experience

An immersive VR-based interior design application developed for Meta Quest 2. It enables real-time furniture placement, object interaction, and wall color customization using optimized 3D assets created in Autodesk Maya.

FPS Level Design & 3D Assets

Maya

Blender

Unity

ZBrush

FPS Level Design & 3D Assets

Game Environments & Modular Assets

Designed immersive first-person shooter levels utilizing enemy AI and streamlined navigation flows. Created and optimized game-ready 3D models including retro cars, character weapons, and modular environment pieces.

3D MODELS, AR & ENVIRONMENTS

Demon Creature Bust
ZBrush
Character Sculpting

Demon Creature Bust

High-poly organic digital sculpt focusing on anatomical flow, facial contours, and horn texturing.

Isometric Room Environment
MayaArnold
Environment Art

Isometric Room Environment

Stylized isometric bedroom setup with custom furniture, emissive neon accent lighting, and props.

Modular Street Kit
MayaUnity
Game Asset Kit

Modular Street Kit

Low-poly modular urban road set with streetlights and foliage optimized for mobile and endless runner performance.

Handgun Prop
MayaSubstance
Hard Surface Prop

Handgun Prop

Hard-surface weapon blockout and detailing featuring polished metallic surfaces and textured wood grip panels.

Fantasy Blade
MayaPhotoshop
Game Prop

Fantasy Blade

Stylized fantasy longsword featuring ornate hilt embellishments and hand-painted metallic blade textures.

Vintage Automobile
Maya
Vehicle Modeling

Vintage Automobile

Classic roadster hard-surface vehicle modeling with spoke wheels, exhaust manifold detail, and curved fenders.

Adamas University Gate
MayaArnold
Environment Art

Adamas University Gate

3D architectural visualization of the Adamas Knowledge City entrance, modeled as an environmental asset for the Adamas Runner game.

XGen Hair Grooming
MayaXGen
Character Art

XGen Hair Grooming

Detailed 3D hair grooming and styling created using Maya's XGen tools, establishing the visual baseline for AR hairstyle overlays.

Sci-Fi Fantasy Dual Blades
MayaArnold
Weapon Design

Sci-Fi Fantasy Dual Blades

Stylized dual-blade weapon model featuring intricate hilt details, emissive blue accents, and custom Arnold surface shading.

UnityAR Foundation
Augmented Reality

AR Furniture Placement App

Mobile AR application allowing users to place, scale, and swap color variations of 3D furniture assets in physical spaces.

UnityMaya
Animation

Character Animation Rig

Custom character rig and animation state machine featuring fluid transition blending between idle, run, and attack states.

Spark ARBlender
Augmented Reality

AR Dancing Filter

Interactive social media AR filter featuring a fully rigged 3D mannequin mapped to real-world surface planes.

UnityC#
Game Mechanics

Endless Runner Framework

Procedural path generation and dynamic obstacle spawning logic for a physics-based endless runner.

UnityC#
Game Mechanics

Car Controlling System

Implementation of a car controlling system for a racing game.

UnityC#
Game Mechanics

FPS Game Mechanics

Implementation of a first-person shooter game mechanics including shooting, reloading, and aiming.

Unreal EngineMaya
Animation and Game Mechanics

3FPS Mage Animation

Implementation of a first-person mage animation system including casting spells, idle, and movement animations.

GAME JAMS & EVENTS

Go Big or Go Hole

Unity

C Sharp

Go Big or Go Hole

Game Jam Release

Wait for the draw, Aim for the head. Published on itch.io.

The Mask Slayer

Unity

C Sharp

The Mask Slayer

Game Jam Release

Choose your mask wisely!! Action web game available on itch.io.

EDUCATION

Master of Computer Application

Focus: Software Engineering & Advanced Computing

Adamas University Kolkata, West Bengal 2023 – Present
DBMS Data Warehousing Web Programming

Bachelor of Computer Application (Gaming & Animation)

Final Year Project: 2D Campus Endless Runner Game

Adamas University Kolkata, West Bengal 2020 – 2023
Game Development 3D Modeling (Maya) C# & Unity AR & VR

GET IN TOUCH

Interested in collaborating on a game, AR/VR project, or 3D asset? Drop me a message below.